if (!avail_tree_entry) {
unsigned int n = tree_entry_alloc;
total_allocd += n * sizeof(struct tree_entry);
- avail_tree_entry = e = xmalloc(n * sizeof(struct tree_entry));
+ ALLOC_ARRAY(e, n);
+ avail_tree_entry = e;
while (n-- > 1) {
*((void**)e) = e + 1;
e++;
struct object_entry_pool *o;
/* Build the table of object IDs. */
- idx = xmalloc(object_count * sizeof(*idx));
+ ALLOC_ARRAY(idx, object_count);
c = idx;
for (o = blocks; o; o = o->next_pool)
for (e = o->next_free; e-- != o->entries;)